For students
STEM Programs
Five bilingual pathways, sequenced so a student can begin in kindergarten and finish high school with real technical skills.
Each program is delivered in English and Spanish, uses project-based assessment, and ends with students presenting work they built themselves. Programs can run as an after-school club, a classroom elective, or a summer intensive.
Scratch Juniors
Six lessons exploring the Scratch programming environment — from the first sprite to a finished game and showcase.
- Lessons 6
- Level Beginner
Scratch · Ages 8–11
Five lessons in game design — from planning a game on paper to building one with lives, scoring and an opponent that adapts.
- Ages 8–11
- Lessons 5
Python Beginners Path
Twelve lessons across four modules, from the first printed line to a finished game.
- Lessons 12
- Modules 4
Cybersecurity
Becoming Digital Heroes — staying safe online, protecting your information, and making responsible choices with technology.
- Lessons 6
- Level Elementary
Artificial Intelligence kids
Six lessons exploring what AI is, how it learns, and how to use it safely — through games, hands-on activities and a design project.
- Lessons 6
- Length ≈ 40 minutes each